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Create Unity Tile Palette assets for organizing tiles in 2D level design.
Creates a Tile Palette asset. Use when the user wants to organize tiles for 2D level design or create a new Tile Palette from scratch. The user can specify the Grid layout, eg. Rectangular, Hexagonal, Isometric.
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Original instructions from the publisher’s SKILL.md
# Tilemap Palette Creation ## Workflow ### Step 1: Parameter Gathering WAIT for the user to specify the following parameters if not already provided: - **Palette Name**: The name of the asset. - **Grid Type**: Rectangular, Hexagonal, or Isometric. - **Cell Size**: Optional (defaults based on Grid Type). - **Sort Axis**: Required for Isometric palettes. ### Step 2: Asset Creation Utilise `UnityEditor.Tilemaps.GridPaletteUtility.CreateNewPalette` to create the Tile Palette asset. ## Branching Logic (Grid Types) ### Path A: Rectangular - Use **Automatic** cell sizing. Use cell size: `(1, 1, 0)` as a default. ### Path B: Hexagonal - Use cell size: `(0.8659766, 1, 1)`. ### Path C: Isometric - Use cell size: `(1, 0.5, 1)`. - Use a **Custom Sort Axis** with value `(0, 0, 1)`. ### Path D: Isometric Z As Y - Use cell size: `(1, 0.5, 1)`. - Use a **Custom Sort Axis** with value `(0, 0, 1)`. ## Post-Creation Ensure that there is a `GridPalette` as a sub-asset of the Tile Palette asset. ## References Code Template: "scripts/CreatePaletteTemplate.cs"