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Generate custom Unity Shader Graph nodes from HLSL code.
Generates custom Shader Graph nodes from HLSL code. Use when the user wants to create a new Shader Graph node or make existing HLSL code work as a reflected function node.
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Original instructions from the publisher’s SKILL.md
# Generating a custom Shader Graph node ## Step 1: Generate an HLSL function definition - The function must be preceded by the preprocessor define `UNITY_EXPORT_REFLECTION` ## Step 2: Decorate with Shader Graph hint tags - See `resources/all_hints.hlsl` for all valid hint tags and usage patterns - C#-style documentation tags are supported outside of `funchints` or `paramhints` blocks - Required function hints: - `sg:ProviderKey` - `sg:SearchCategory` - `sg:SearchTerms` - `sg:DisplayName` ## Step 3: Write the code to an asset - Search the project for a `ShaderInclude` asset (`.hlsl`) that already contains custom Shader Graph nodes - If a matching asset exists, show the user its current contents and ask for confirmation before appending the new code - If no matching asset exists, create a new `.hlsl` asset - Ensure the file begins with `#include "ShaderApiReflectionSupport.hlsl"`