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ui-design

uizze.com
8 installs
0

Design, build, and refine web and mobile interfaces using real product examples from UIZZE.
Design, build, or improve web and mobile interfaces using real product examples from UIZZE’s 800,000+ web and iOS screens. Use for UI design, UX design, frontend or web design, mobile app UI, responsive layouts, design systems, redesigns, visual polish, interface critique, and requests like “make this UI better.”

BEFORE YOU INSTALL

Understand the trade-offs.

SECURITY REVIEW

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Review the original instructions and requested permissions before installing.

No security review is available for this catalog entry yet.

SKILL QUALITY

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How clearly the skill guides your agent, how complete its workflow is, and how you can check the outcome.

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The full skill.

Original instructions from the publisher’s SKILL.md

# Uizze UI Design

## Work from the product

Read the brief, existing UI, components, tokens, and constraints before designing. They always outrank this skill. Keep familiar interaction conventions and make the product's own objects, workflow, and priorities visually clear. Do not add novelty for its own sake.

## Load one playbook

Choose at most one file for the current request:

- New interface or major redesign: `reference/new-work.md`
- Product or dashboard work: `reference/operate.md`
- Refinement and polish: `reference/polish.md`
- Simplification or distillation: `reference/distill.md`
- Explicit audit: `reference/audit.md`
- Native iOS work: `reference/ios.md`

Do not load a second playbook. Apply judgment rather than treating its examples as a checklist.

## Optional Uizze evidence

Read `references/uizze-reference-policy.md` before using the paid MCP. It exposes exactly `find_ui_references` and `find_ui_materials`. Use them only when a concrete unresolved visual or material question would benefit from evidence. If they return nothing, continue silently.

## Finish

Complete the requested scope. When the environment supports it, render and inspect once. Fix observable breakage such as clipping, overlap, distorted media, inaccessible controls, or inert interactions. Keep the handoff concise.