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Scaffold, configure, build, and troubleshoot Solana Android apps using Expo and React Native.
Scaffold, configure, and troubleshoot Solana Mobile apps for Android using the solana-mobile CLI, Expo, and React Native. Use when creating a new Solana mobile app, picking a template, adding Solana to an existing Expo app, checking the Android toolchain, managing Android emulators or connected devices, installing a wallet APK for testing, running a local validator the device can reach, or producing a development build.
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Original instructions from the publisher’s SKILL.md
# Solana Mobile projects Set up and maintain Solana Mobile apps. The `solana-mobile` CLI does the scaffolding, environment checks, and emulator management — prefer it over hand-rolled setup. Run it without installing: ```bash npx solana-mobile@latest --help ``` `pnpm dlx solana-mobile@latest` and `bunx solana-mobile@latest` are the equivalents. Match whichever package manager the project already uses, and keep `@latest` so the runner does not reuse an older cached version. | Command | Use for | | --- | --- | | `create` | [Scaffolding a new project](#create-a-new-project) | | `device` | [Installing APKs, opening URLs, preparing a device](#work-with-a-connected-device) | | `doctor` | [Checking the toolchain](#check-the-environment) | | `emulator` (`emu`) | [Creating and running emulators](#manage-android-emulators) | | `localnet` | [A local validator the device can reach](#run-a-local-validator) | | `playground` | [Testing a wallet without building an app](#test-a-wallet-without-an-app) | | `templates` | Maintaining a template repository — template authors only | | `webshell` | Wrapping an existing web app in an Android WebView shell | Every flag of every command: [references/cli.md](references/cli.md). Do not guess at flags — the CLI ships its own help, and `--help` on any command is authoritative. ## Non-negotiable constraint **Mobile Wallet Adapter requires a development build. Expo Go will not work** — MWA depends on native Android modules that Expo Go does not bundle. If someone reports wallet connection failing in Expo Go, that is the cause; there is no workaround, they need `expo run:android`. Android is the only platform with wallet support. iOS builds run, but no MWA. ## First: work out which situation you are in | Situation | Do this | | --- | --- | | No project yet | [Create a new project](#create-a-new-project) | | Existing Expo app, no Solana | Read [references/add-to-existing-app.md](references/add-to-existing-app.md) | | Project exists, build or toolchain broken | [Check the environment](#check-the-environment) | | Project exists, needs wallet features | Use the `solana-mobile-wallet` skill | | Wallet connect or signing needs testing | [Test a wallet without an app](#test-a-wallet-without-an-app) | ## Create a new project ```bash npx solana-mobile@latest create ``` Interactive by default. To skip the prompts, name the project and template: ```bash npx solana-mobile@latest create my-app --template expo-kit-wallet ``` Useful flags: | Flag | Effect | | --- | --- | | `-t, --template <id>` | Pick a template non-interactively | | `--pm <manager>` | Package manager to use | | `--minimal` | Use the minimal template | | `--list-templates` | Print the template catalog | | `--list-template-ids` | Print template ids as a JSON array | | `--skip-install` | Do not install dependencies | | `--skip-git` | Do not initialise a git repo | | `-d, --dry-run` | Show what would happen, write nothing | ### Choosing a template Templates come in two families. **Pick an `expo-kit-*` template.** `@solana/kit` is the current Solana client library, and these are the templates the CLI maintains most actively. Reach for `expo-web3js-*` only when the user is deliberately continuing an existing `@solana/web3.js` codebase, or asks for it by name. If they ask without a reason, say kit is the better starting point before going along with it — a new app on web3.js starts life needing a migration. `expo-kit-minimal` is the clearest reference for how the kit pieces fit together, and worth reading even when building on a different template. | Template | Stack | Use for | | --- | --- | --- | | `expo-kit-wallet` | Kit + MWA + Uniwind | **Best default.** Wallet connect, sign, send already wired | | `expo-kit-minimal` | Kit | Bare starting point, no UI kit | | `expo-kit-uniwind` | Kit + Uniwind | Tailwind-style styling, no wallet yet | | `expo-kit-privy` | Kit + Privy + Uniwind | Privy auth instead of, or alongside, MWA | | `expo-web3js-wallet` | web3.js + MWA | Legacy wallet app | | `expo-web3js-paper` | web3.js + RN Paper | Legacy, Material UI | | `expo-web3js-minimal` | web3.js | Legacy bare starting point | Template ids are also accepted in full `gh:solana-mobile/templates/mobile/<name>` form. Re-run `--list-templates` rather than trusting this table if a template seems missing — the catalog ships with the CLI, not with this skill. ### After scaffolding ```bash cd my-app && npm run android ``` That runs `expo run:android`, which builds and installs the development build. The first Android build is slow (Gradle cold start); later builds reuse the cache. ## Check the environment Before debugging a build failure, check the toolchain: ```bash npx solana-mobile@latest doctor ``` It reports on the local Android and Node toolchain with recommendations for anything missing. `--json` gives a stable report worth parsing when you need to branch on a specific check; `--verbose` adds resolved paths and diagnostics. Run `doctor` first whenever a build fails for reasons that are not obviously in app code. ## Manage Android emulators ```bash npx solana-mobile@latest emu list npx solana-mobile@latest emu status npx solana-mobile@latest emu create npx solana-mobile@latest emu start my_phone npx solana-mobile@latest emu stop my_phone ``` `emu` is an alias for `emulator`. Subcommands: `create`, `delete`, `images`, `list`, `start`, `status`, `stop`, `tune`. System images live under `emu images` (`install`, `list`, `delete`). Create a named emulator on a specific device profile: ```bash npx solana-mobile@latest emu create local_phone --device pixel_9 ``` ### Prepare a fresh emulator A newly created AVD is not ready for wallet work: it is not running, its first-run dialogs are still armed, and it has no wallet app. Boot it tuned, then install one — in that order, since `device install` needs a booted device to install onto: ```bash npx solana-mobile@latest emu start local_phone --tune npx solana-mobile@latest device install fakewallet ``` `--tune` disables the animations, first-run dialogs, lock screen, and notifications that otherwise sit on top of the app on a fresh AVD. Tuning is opt-in — `emu start` and `emu create --start` apply it only when passed `--tune` — and in that form it is non-interactive, which is what makes it the one to reach for in a script. `emu create` takes `--start --tune` to do all of this at creation time. `device install fakewallet` puts the Mobile Wallet Adapter test wallet on the running emulator. Without a wallet app, MWA has nothing to hand off to and connect silently does nothing — the most common cause of "connect does nothing on the emulator". Anything gated on the Seeker Genesis Token still needs a real Seeker device; an emulator cannot hold one. See the `seeker-genesis-token` skill. ## Work with a connected device `device` covers everything that goes over adb, for emulators and physical phones alike. ```bash npx solana-mobile@latest device list # serials, states, names npx solana-mobile@latest device install fakewallet # catalog APK npx solana-mobile@latest device install ./app-release.apk # local file npx solana-mobile@latest device open http://localhost:3000 # opens on the device npx solana-mobile@latest device tune --all -y # prepare for automation ``` `device open` creates the `adb reverse` for a localhost URL itself, so a dev server on this machine is reachable from a USB-connected phone. Prefer it to hand-written `adb reverse` plus `am start` incantations. `device tune` and `emu tune` apply the same tweaks but differ in two ways, and the second one bites in scripts. `device tune` accepts physical devices, takes `--device <serial>` or `--all`, and falls back to the only connected device. `emu tune` refuses non-emulator serials, takes the AVD name or serial as a positional argument, and opens a picker whenever it is given none — even with exactly one emulator running, and even under `-y`, which skips the tweak prompt and not the emulator one. Name the target in anything unattended: `emu tune local_phone -y`. ## Run a local validator ```bash npx solana-mobile@latest localnet start npx solana-mobile@latest localnet check ``` `localnet start` gets a validator serving on the host and forwards its ports to every connected device, so the app reaches `localhost:8899` as if the validator ran on the device. It reuses a localnet container it already started, attaches to a validator already answering on those ports — a native one, needing no Docker at all — and starts a container only when neither is there. `check` verifies reachability from each device — which is the question to ask when an app cannot see a validator that is plainly running on this machine. `localnet forward` re-applies the forwards after plugging in a new device, and `logs`, `status`, and `stop` do what they say. ## Test a wallet without an app ```bash npx solana-mobile@latest playground ``` Serves a wallet testing page, opens it on the device, and streams every MWA interaction back to the terminal: connect, sign in (SIWS), sign message, sign transaction, sign and send. It runs against devnet by default; `--cluster localnet` points it at the `localnet` validator, and mainnet needs your own `--url` because the public endpoint rejects browser-origin requests. **Use this to split an app bug from a setup bug.** If the playground cannot sign either, the problem is the wallet or the device, not the code being debugged. It needs an MWA wallet installed — `device install fakewallet` if there is none. ## Reference material - [references/cli.md](references/cli.md) — every `solana-mobile` command and flag, including `templates` and `webshell` - [references/add-to-existing-app.md](references/add-to-existing-app.md) — wiring Solana into an Expo app that already exists: crypto polyfill, providers, dependencies - [references/troubleshooting.md](references/troubleshooting.md) — build, polyfill, and emulator failures with known causes ## Related skills - `solana-mobile-wallet` — connecting wallets, signing, sending transactions - `solana-mobile-publishing` — signing a release APK and shipping to the dApp Store - `seeker-genesis-token` — verifying Seeker device ownership - `seeker-domains` — `.skr` domain name resolution For general non-mobile Solana work — Anchor or Pinocchio programs, Codama client generation, testing, security review — use the Solana Foundation's `solana-dev` skill instead. `create` installs it into `.agents/skills/solana-dev/`, so a scaffolded project already has it. ## Links - CLI source: https://github.com/solana-mobile/solana-mobile-cli - Templates: https://github.com/solana-mobile/templates - Solana Mobile docs: https://docs.solanamobile.com