skilly. Buy ad slot
All skills
Video · Frontend / AGENT SKILL

remotion-interactivity

remotion-dev/skills
85.4K installs 4.7K GitHub stars
0

Structure Remotion markup for interactive experiences.
Structure Remotion markup for interactivity

Low community score

remotion-interactivity: This skill has a community score below −5, meaning it has received more downvotes than upvotes. Review its source and assessment before installing. Community votes are not a security review.

BEFORE YOU INSTALL

Understand the trade-offs.

SECURITY REVIEW

Not yet assessed

Review the original instructions and requested permissions before installing.

No security review is available for this catalog entry yet.

SKILL QUALITY

Not yet assessed

How clearly the skill guides your agent, how complete its workflow is, and how you can check the outcome.

No quality assessment is available for this catalog entry yet.

The full skill.

Original instructions from the publisher’s SKILL.md

By writing Remotion markup in a specific way, the Remotion Studio is able to recognize the structure of the code and makes it interactive:

- Allowing items to be selected by clicking on them
- Allowing drag+drop, resizing and rotation
- Editing the CSS styles
- Making keyframes and easing values editable

If the markup is too complex for the Studio to make it interactive, then the values become grayed out.

## Make an HTML element interactive using `Interactive`

Every HTML and SVG element (except `<Img>`, it already is interactive) such as `<div>` can be turned interactive using `Interactive`:

```tsx title="Interactive elements"
<Interactive.Div
  name="Greeting card"
  style={{fontSize: 80, padding: 24}}
>
  Hello
</Interactive.Div>
```

This allows styles and keyframes to be set in the Studio. Be sensible, if a component has many elements, the timeline might get messy.

## Prefer inline text

If text is fixed and only used once, write it directly inside the interactive element instead of extracting it into a constant.

```tsx title="Inline text"
// 👍 Fixed copy stays editable
<Interactive.Div name="Title">
  Remotion Best Practices
</Interactive.Div>
```

Use a prop or variable only when the text is dynamic or reused.

## Give interactive elements a descriptive name

Add a `name` prop to elements to make them easily identifyable.
Avoid computed names, hardcode them.

```tsx title="Interactive names"
<>
  <Interactive.Div name="Hero title" style={{fontSize: 80}}>
    Launch day
  </Interactive.Div>
  <Img name="Avatar" src="https://remotion.media/image.jpeg" />
  <Video name="Background" src="https://remotion.media/video.mp4" />
  <Sequence name="Title">
    Launch day
  </Sequence>
</>
```

## Keep all CSS styles inline

The best way is to just pass a plain object to `style` - no referring to constants, no object spreading, no math.

```tsx title="Interactive example"
<Interactive.Div
  style={{
    fontSize: 80,
    color: 'red',
  }}
>
  Hello World!
</Interactive.Div>
```

```tsx title="❌ Bad for interactivity"
const baseStyle = useMemo(() => {
  return {
    fontSize: 12 // ❌ Non-inline styles are not supported
  }
}, []);

<Interactive.Div
  style={{
    ...baseStyle, // ❌ Spreading is not supported
    color: RED, // ❌ Referring to constants is not supported
    scale: frame * 10 // ❌ Math is not supported
  }}
>
  Hello World!
</Interactive.Div>
```

## Animate using `interpolate()`

Write animations as inline `interpolate()` calls on the property that changes.  
The output range, easing, extrapolation and `output` property should use hardcoded values.

The input range may additionally use `durationInFrames`, `fps`, `width` and `height` destructured directly from `useVideoConfig()`. Bare identifiers such as `durationInFrames`, multiplication with a number such as `2 * fps` or `fps * 2`, and subtraction of a number such as `durationInFrames - 1` are supported.

```tsx title="Inline values"
const {fps, durationInFrames} = useVideoConfig();

// 👍 Inline values can be standardized and keyframed
<Interactive.Div
  name="Product card"
  style={{
    color: 'white',
    fontSize: 80,
    scale: interpolate(frame, [0, fps], [0, 1], {
      easing: Easing.spring({damping: 200}),
      output: 'perceptual-scale',
      extrapolateLeft: 'clamp',
      extrapolateRight: 'clamp'
    }),
    rotate: interpolate(frame, [0, 1 * fps], ['0deg', '20deg'], {
      easing: Easing.spring({damping: 200}),
      extrapolateLeft: 'clamp',
      extrapolateRight: 'clamp'
    }),
    translate: interpolate(
      frame,
      [durationInFrames - 30, durationInFrames],
      ['0px 0px', '0px 120px'],
      {
        easing: Easing.spring({damping: 200}),
        output: 'perceptual-scale',
        extrapolateLeft: 'clamp',
        extrapolateRight: 'clamp'
      }
    ),
  }}
/>
```

```tsx title="❌ Bad interactivity"
const translateY = interpolate(frame, [0, 30], [0, 120]); // ❌ Math should be directly in the markup

<Interactive.Div
  name="Product card"
  style={{
    translate: translateY, // ❌ Only inline interpolate() calls are supported,
    rotate: interpolate(frame, [start, start + 10], [0, Math.PI]), // ❌ Cannot use math with arbitrary variables, cannot use constants
    scale: interpolate(anyVariable, [0, 30], [0, 1]) // ❌ Can only interpret the `frame` variable.
  }}
/>
```

## Use `scale`, `translate`, `rotate` CSS properties

Avoid the `transform` CSS property.  
If possible, use `scale`, `rotate` and `translate` instead because only they are interactively editable.

## Keep composition metadata inline

When scaffolding a composition, keep `width`, `height`, `fps`, `durationInFrames` and `defaultProps` inline and make no type assertions.

The Props editor can save visual edits back to your code when `defaultProps` is an inline object literal on `<Composition>` or `<Still>`.

```tsx
// 👍 Static values are in <Composition>, dynamic values are in calculateMetadata()
const calculateMetadata = useMemo(async () => {
  const dimensions = await getDimensions(); // just an example
  return {width: dimensions.width, height: dimensions.height};
});

<Composition
  id="my-video"
  component={MyComponent}
  durationInFrames={150}
  fps={30}
  calculateMetadata={calculateMetadata}
  defaultProps={{title: 'Hello', color: '#0b84ff'}}
/>
```

```tsx title="Negative examples"
const defaultProps = {title: 'Hello', color: '#0b84ff'}; // ❌ Don't extract defaultProps, must be inline
const calculateMetadata = useMemo(() => {
  // ❌ Unnecessary because no calculation is being done,
  return {durationInFrames: 150, fps: 30, width: 1920, height: 1080};
});

<Composition
  id="my-video"
  component={MyComponent}
  calculateMetadata={calculateMetadata}
  defaultProps={{
    title: 'Hello',
  } as Props} // ❌ Don't have type assertions, instead type MyComponent correctly
/>
```

Use only `calculateMetadata()` for the part of the metadata that is dynamic.

## Effects should be inline too

The effects array should not be computed.  
The same rules for setting keyframes as `interpolate()` apply too here: All values should also be hardcoded: Input range, output range, easing, extrapolation, `output` property.

```tsx title="Effects"
// 👍 Parameters are inline and the array shape is stable
<CanvasImage
  src={src}
  width={1280}
  height={720}
  effects={[
    radialProgressiveBlur({
      center: [0.5, 0.5],
      width: 1.2,
      height: 0.8,
      start: 0.2,
      disabled: true,
      rotation: interpolate(frame, [0, 120], [0, 180]),
    }),
  ]}
/>

const center = [0.5, 0.5] as const;
const rotation = frame * 1.5;

<CanvasImage
  src={src}
  width={1280}
  height={720}
  // ❌ Conditional effect is not animateable
  effects={enabled ? [
    radialProgressiveBlur({
      // ❌ Not inline
      center,
      rotation,
    }),
  ] : []}
/>
```

Render separate elements if one version should have effects and another should not.

## Making your own component interactive

When using `Interactive.withSchema()`, include `Interactive.baseSchema` in the schema so standard timeline controls such as trimming and visibility remain available.

To make a custom userland component interactive, use:
[Make a component interactive](https://www.remotion.dev/docs/studio/make-component-interactive.md)

## Video editing

If a Remotion component mainly consists of video and audio clips, see Video editing for best practices on how to structure Remotion markup so the clips are interactively editable in the timeline.