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Develop GLSL effects using ray marching, fluid simulation, particles, and procedural generation.
GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills.
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Original instructions from the publisher’s SKILL.md
# shader-dev > Curated from the MiniMax AI team. ## What it does GLSL shader techniques for ray marching, fluid simulation, particle systems, and procedural generation. Useful for hero visuals and motion stills. ## Source - Upstream: https://github.com/MiniMax-AI/skills - Category: `3d-shaders` ## How to use This catalogue entry advertises the skill in OpenDesign so the agent discovers it during planning. To run the full upstream workflow with its original assets, scripts, and references, install the upstream bundle into your active agent's skills directory: ```bash # Inspect the upstream README for exact paths open https://github.com/MiniMax-AI/skills ``` Then ask the agent to invoke this skill by name (`shader-dev`) or with one of the trigger phrases listed in this skill's frontmatter.