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Build Bazel-based Apple apps through Limrun remote execution and install them on remote iOS simulators.
Build a Bazel-based iOS / macOS / Apple app on Limrun's remote build execution (RBE) instead of a local Mac, and install it on a remote iOS simulator. Use when the project is a Bazel workspace (MODULE.bazel / WORKSPACE) building rules_apple / rules_swift targets and the user wants to `bazel build` it or run it on a simulator, or when a `--config=limrun` build or install misbehaves. To then tap, type, screenshot, or otherwise interact with the running app, use limrun-ios-simulator. For non-Bazel (plain xcodebuild) projects use limrun-xcode instead.
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Original instructions from the publisher’s SKILL.md
# Bazel iOS builds on Limrun RBE Build Bazel Apple projects on Limrun's remote Mac workers — from any environment (Linux, Windows, macOS, VM, container), no local Xcode. `lim xcode rbe` brings up a remote RBE stack, tunnels it to a local port, and writes a `.limrun/` config so `bazelisk build --config=limrun` runs Apple actions remotely. Never fall back to local Xcode or build tools. ## Auth and CLI Install if needed: `npm install --global lim`. Auth is `lim login` or `LIM_API_KEY` (may be set outside the project — don't ask for it just because it's absent). The CLI is the source of truth: the commands in this skill are verified, but if a flag errors or you need one not shown here, check `lim xcode rbe --help` instead of guessing. ## Build 1. From the **Bazel workspace root** (has `MODULE.bazel` / `WORKSPACE`), run `lim xcode rbe`. It sets up the instance + `.limrun/` config and **prints the exact build command**. The tunnel runs in the background (prints a PID); `--no-daemon` keeps it foreground. 2. Run the printed command, e.g. `bazelisk --digest_function=sha256 build --config=limrun //App`. Don't hand-write `.limrun/` or the flags — the CLI generates them for the sandbox's Xcode and your OS. `lim xcode version set 27` (or the one-off `lim xcode rbe --xcode-version 27`) builds with another installed Xcode: a bare major binds that major's GA release, a major.minor such as `27.1` pins that exact version (the beta). Re-run `lim xcode rbe` (after `--stop`) to refresh after a fleet Xcode upgrade or an Xcode switch. To add your own Bazel flags to the limrun path without editing the generated config, put them in **`user.limrun.bazelrc`** at the workspace root. The generated config try-imports it last, so your `build:limrun --…` lines win, and it survives `lim xcode rbe` regeneration (`.limrun/` does not). ## Run on a simulator `lim xcode rbe` is build-only; attach a simulator when the user wants to see or run the app. Check or attach (it installs the last build immediately, so no rebuild is needed): ```bash lim xcode get # is a simulator already attached? lim ios create --attach # attach one ``` Add `--no-open` when you have no browser to show the user; it skips opening the stream URL locally and still prints it for sharing. If the attach output includes a signed stream URL, share it with the user as a Markdown link, such as `[Live simulator](<signed-stream-url>)`. With a simulator attached, every successful `--config=limrun` build automatically reinstalls and relaunches the app, no separate install step: ```bash bazelisk --digest_function=sha256 build --config=limrun //App ``` Notes: - **Attach upfront** if you already know you want a sim: `lim xcode rbe --ios` (attaches at startup, removed on `--stop`). - Auto-install happens server-side from the build's events; there is no `lim xcode rbe install` subcommand or `--target` flag. To force a reinstall, rebuild (a cache-hit rebuild is seconds). - It fires when the successful invocation produced a single app, so in a multi-app workspace build one app target per invocation (`//App`, not `//...`); a multi-app build succeeds but installs nothing. To tap, type, read the element tree, screenshot, or record the running app, switch to the **`limrun-ios-simulator`** skill. ## Upload builds as assets To publish a build as a Limrun asset (preview links, installing on other simulators, CI artifacts), arm uploads at tunnel start or upload one build after the fact: ```bash lim xcode rbe --auto-upload preview/my-app --upload-ttl 24h # every successful build refreshes the asset lim xcode rbe upload preview/my-app --ttl 24h # one-shot: the newest successful build ``` - `--auto-upload` holds for the tunnel's lifetime: each successful `--config=limrun` build re-uploads the app under that asset name, no post-build step. Upload results land in `.limrun/rbe.log`. - `rbe upload` runs from the workspace root and needs a background tunnel plus at least one successful build; it errors otherwise. - TTLs are Go durations (`24h`, `30m`; `1d` is invalid) and optional; each upload without one pushes the asset's expiry to 14 days from that upload. - To change the `--auto-upload` config of a running tunnel, `--stop` and re-run; the CLI refuses a mismatched re-arm instead of silently ignoring it. - Preview an uploaded app in a browser at `https://console.limrun.com/preview?asset=<name>&platform=ios`. ## Teardown Stop with **`lim xcode rbe --stop`** (~20s to tear the remote stack down) and delete the instance with **`lim xcode delete <id>`** ## Gotchas - **Always pass `--digest_function=sha256` before `build`** (use the command the CLI prints verbatim). The Limrun cache is SHA256-only; Bazel 9 defaults to BLAKE3. It's a startup flag, so it can't live in `--config=limrun`. Symptoms: build → `Cannot use hash function BLAKE3 with remote cache`; install → `non-SHA256 digest … rebuild with --digest_function=sha256`. - **Run `lim xcode rbe` from the workspace root**, not a subdirectory — it writes `.limrun/` there and fails fast otherwise. - **A green build doesn't prove remote execution** — cache hits (`action cache hit` / `remote cache hit`) make builds pass even with the tunnel gone. To force and verify real remote execution, see `references/verify-remote.md`. - **The printed `.ipa` path won't exist on your machine** — the build command carries `--remote_download_outputs=minimal`, which keeps the artifact in the instance's cache and downloads nothing. Bazel still prints its usual `Target //App:App up-to-date: …/App.ipa` line, but that file is **not** on disk. This is expected, not a failed build. With a simulator attached, the build auto-installs from the artifact's cache digest (read from the build event log, not the local file). Only if you genuinely need the `.ipa` locally, drop `--remote_download_outputs=minimal` from the build command and Bazel downloads the top-level output; auto-install keeps working either way. - **A fresh instance can fail the first build with `Lost inputs no longer available remotely`** (e.g. `… Assets.car`). It's a transient cache eviction between instances, not a code error; Bazel prints `Found transient remote cache error, retrying the build...` and the retry succeeds. To avoid hitting it mid-demo, pre-warm with a full build right after `lim xcode rbe`. - **`You don't have permission to save … in "CoreSimulator"`** (actool/ibtool) is a fleet-side device gap, not your config. Retry; if it persists, report it to Limrun. - **The project's own Bazel settings can fight RBE** (Xcode pinned via a Starlark transition, custom `remote_default_exec_properties`, sandbox-hostile genrules). These are per-project, not Limrun bugs — walk `references/project-compatibility.md` before concluding RBE is broken.