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Build Android APKs and AABs in remote Gradle sandboxes, including release signing and build diagnostics.
Build an Android app on a remote Gradle sandbox with `lim gradle build` instead of local Gradle or Android Studio, from any environment (Linux, Windows, macOS, VM, container). Use when the user wants to build an APK or AAB, sign a release with an upload key, prepare a Play Store publish, inspect build logs, or select sandbox tools and run shell commands, for native Android projects, React Native, and Expo. To run, tap, screenshot, or otherwise interact with the built APK on an emulator, use limrun-android-emulator. For iOS builds, use limrun-xcode or limrun-expo-development.
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Original instructions from the publisher’s SKILL.md
# Remote Gradle build Build Android projects on Limrun's remote Gradle sandboxes, from any environment (Linux, Windows, macOS, VM, container). `lim gradle build` syncs your sources to a remote instance, runs the project's own Gradle wrapper there, and streams the build output. Never fall back to local Gradle, a local Android SDK, or a local emulator. Your job doesn't end at a green build: get the app running or the artifact delivered, and iterate until the user is satisfied. For iOS builds, use **`limrun-xcode`** instead of this skill. For the Expo dev-client loop (Metro, hot reload) on either platform, use **`limrun-expo-development`**; it comes back here for the Android Debug build. ## Auth and CLI Install if needed: `npm install --global lim`. Auth is `lim login` or `LIM_API_KEY` (it may be set outside the project, so don't ask for it just because it's missing from `.env` or the shell). The CLI is the source of truth: the commands in this skill are verified, but if a flag errors or you need one not shown here, check `--help` instead of guessing: ```bash lim gradle --help lim gradle build --help ``` ## Build an APK Instead of `./gradlew`, build with: ```bash lim gradle build . ``` This creates or reuses the remembered Gradle instance, syncs the current directory, and runs `assembleDebug` by default. Pick tasks explicitly with `--task` (repeatable): ```bash lim gradle build . --task :app:assembleRelease ``` Use `--project-path` when the Gradle root is nested and auto-discovery is ambiguous (for example a bare React Native repo where Gradle lives in `android/`; the server usually finds it on its own): ```bash lim gradle build . --project-path android ``` Expo managed-workflow projects (no `android/` directory) are detected automatically: the sandbox installs dependencies and runs `expo prebuild` before Gradle. Setting `--expo-app-dir` (monorepos) or `--abi` forces that pipeline and errors when no Expo app is detected: ```bash lim gradle build ./my-monorepo --expo-app-dir apps/mobile ``` For iterating on an Expo app with Metro and hot reload rather than plain builds, use **`limrun-expo-development`**. ## Detached builds and logs Use `--detach` to return once the build is accepted; a webhook is optional. `logs` reads the latest build without an exec ID, including persisted logs after instance deletion; add `--follow` to wait for completion. ```bash lim gradle build . --detach lim gradle logs lim gradle logs --follow ``` ## Tool versions and shell commands After syncing, `lim gradle use` selects tools in the sandbox and installs missing versions. Run `lim gradle tools install` for synced project tool selections ([details](https://docs.limrun.com/docs/android/build-with-gradle)). Builds keep the project's `gradlew`; Android SDK/NDK/CMake use `sdkmanager`. ```bash lim gradle tools # Node includes npm/npx. lim gradle use node@24 pnpm@10 yarn@4 bun@1 java@temurin-17 bundletool@1 lim gradle tools install lim gradle run -- mise use --pin node@24.5.0 lim gradle run --env APP_ENV=staging -- npm run generate lim gradle build . --env APP_ENV=staging ``` ## Run it on an emulator Upload the built APK as a named asset, then install it on an Android instance: ```bash lim gradle build . --upload myapp.apk lim android create --install-asset=myapp.apk ``` Build uploads default to a 14-day TTL: each build pushes the asset's expiry to 14 days from that upload. Pass `--upload-ttl` with a Go duration (e.g. `720h`; `1d` is invalid) to change it. Share the signed stream URL from the create output with the user as a Markdown link, such as `[Live emulator](<signed-stream-url>)`. For rebuild iterations, patch the installed APK in place instead of recreating the instance: ```bash lim android sync ./path/to/app-debug.apk ``` For everything else on the device (tapping, typing, element tree, screenshots, video, logcat over adb), use **limrun-android-emulator**. ## Sign a release AAB The default signing path needs NO credentials from the user: ```bash lim gradle build . --sign --upload myapp.aab ``` On first use, Limrun generates an upload keystore, escrows it as the organization's signing key for this app, and signs with it. Every later `--sign` build of the same app, from any machine or CI, uses the same key, so Play Store uploads keep matching. The key is named by the Android application ID, detected from `app.json` (Expo) or `app/build.gradle(.kts)`; pass `--application-id <id>` when detection fails or picks the wrong flavor. `--sign` makes `bundleRelease` the default task and the build fails before starting if an explicit `--task` list contains no bundle task. A SUCCEEDED build means the AAB carries the signature (the server verifies it before upload), so don't re-verify the artifact unless the user asks. Expect one of these lines before the build starts and relay its meaning: - `Signing with the organization's upload key for <app> (newly generated).`: first build of this app; the key now exists for the whole organization. - `Signing with the organization's upload key for <app> (existing).`: reusing the escrowed key, as intended. ## Bring your own upload key When the app already has a registered upload key (an existing Play listing), sign with the user's keystore instead: ```bash lim gradle build . \ --keystore upload.jks --keystore-password "$KS_PASS" \ --key-alias upload --key-password "$KEY_PASS" \ --upload myapp.aab ``` All four flags travel together; the passwords can come from `LIM_KEYSTORE_PASSWORD` and `LIM_KEY_PASSWORD` instead of argv. Add `--save-key` to escrow the provided key so later builds can drop the flags and use plain `--sign`. `--save-key` refuses to overwrite: if a DIFFERENT key is already escrowed for the app it fails before any instance is created. Collect from the user: - the keystore file path (`.jks` or `.p12`); never commit it or paste its bytes into files, - the keystore password and the key password (often the same value), - the key alias (`keytool -list -keystore <file>` shows it if unknown). Failure strings to recognize on the bring-your-own path: - `The organization already has a different upload key escrowed for <app>`: `--save-key` conflict. Builds with `--sign` use the escrowed key; drop `--save-key` to sign with the provided keystore for this build only, or ask the user which key is the real upload key. - `Signing with your own key requires ... as well`: the BYO flag group is incomplete; the message lists exactly the missing flags. - `signing <field> contains an unsupported character`: the password or alias has characters outside ISO-8859-1. Change it in place with keytool (`-storepasswd`, `-keypasswd`, or `-changealias`) to a Latin-1 value. Never regenerate the key itself: that changes the upload key. ## Publish to Play Store With Play credentials (a service-account JSON via `--playstore-service-account`, or an access token via `--playstore-access-token`), the build publishes the signed release AAB directly, no browser involved: ```bash lim gradle build . --sign --upload-to-playstore --playstore-service-account sa.json --auto-version-code ``` `--auto-version-code` makes the server resolve the next free versionCode from Google Play before the build and stamp it into the workspace copy (`expo.android.versionCode` in app.json for Expo projects, the single literal `versionCode` in the conventional `app/` module build script for native Gradle projects), so repeat publishes never collide. Without it, or on projects with computed or flavor-split versionCodes (which it rejects at request time), manage the versionCode yourself as below. Without Play credentials you cannot run the publish itself: it is a browser flow with a Google sign-in. Prepare the artifact, upload it as an asset, and hand off: ```bash lim gradle build . --sign --upload <app>-v<versionCode>.aab ``` Tell the user to open https://console.limrun.com and, on the **Secrets** page, click **Connect Play Console** to sign in with a Google account that has release access to the app (the session lives in the browser only; nothing is stored). Then on the **Registry** page they click **Publish to Play Store** on the uploaded AAB and enter the package name (the application ID). The app listing must already exist in Play Console. Google Play requires a versionCode it has never seen: `--auto-version-code` handles that on publish builds; without it, bump `versionCode` in `app/build.gradle(.kts)` (Expo: `expo.android.versionCode` in app.json) before the build. Failure strings to recognize on the `--sign` path: - `Cannot determine the Android application ID for signing`: detection found no `app.json` android.package and no `applicationId` in `app/build.gradle(.kts)`; pass `--application-id <id>`. - `--sign produces a Play-ready signed AAB; include a bundle task`: the explicit `--task` list has no bundle task; add `bundleRelease` or drop `--task`. - `the built AAB carries no signature`: the server's post-build check found an unsigned bundle; the signing config was not applied. Not a problem in the user's code; retry, and report it if it persists. ## Gotchas - **Build errors are your job to fix.** If a build fails, read the error output, fix the code, and rebuild. Don't ask the user to fix build errors. - **Instance reuse is per git worktree.** Commands resolve the remembered instance from the worktree of your cwd; pass `--id <gradle-instance-id>` (from `lim gradle list`) to target a specific one. - **versionCode must increase for every Play upload.** Prefer `--auto-version-code` on publish builds. A rejected publish saying the version code already exists means bump, rebuild, republish. If a publish RETRY reports it, the earlier attempt already succeeded; don't publish again. - **Application ID detection reads the first uncommented `applicationId`.** Flavor-specific IDs and dynamic Gradle logic are out of its scope; use `--application-id` there. - **Keystore passwords must be non-empty and ISO-8859-1.** Empty passwords and characters outside Latin-1 are rejected at request time instead of failing minutes into the build. - **Keep synced files small and out of build dirs.** Root-level `build/`, `.gradle`, `.kotlin` and any `local.properties` never sync, and `.gitignore` files (including nested ones) are honored. Use `--ignore <regex>` for other large local artifacts and `--include <regex>` to force-sync gitignored inputs the build needs.