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Implement and review Jetpack Compose focus behavior for TV, desktop, keyboard, D-pad, and accessibility navigation.
Use when writing or reviewing Jetpack Compose UI for TV, keyboard, desktop, accessibility focus, D-pad navigation, FocusRequester, focusProperties, key events, or initial focus behavior.
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Original instructions from the publisher’s SKILL.md
# Compose: focus navigation
## Core principle
Focus is stateful UI behavior: make targets and exceptional edges explicit, then drive and verify it through the user's keyboard, D-pad, or remote input.
## Procedure
1. Start with components that already participate in focus. Add a hook only for a requested behavior:
| Need | Add |
|---|---|
| Normal button/text field/clickable focus | Nothing extra; use the focusable component |
| Programmatic initial/restored focus | `FocusRequester` + `Modifier.focusRequester(...)` |
| Visual or state reaction to focus changes | `Modifier.onFocusChanged { ... }` |
| Custom interactive surface that is not already focusable | `Modifier.focusable()` plus role/semantics as appropriate |
2. Request initial or restored focus from `LaunchedEffect`, keyed to the condition that makes the target present. For lazy content, keep requesters by stable item id and request only after the item is composed. Inside `AnimatedContent`, use the content lambda's target consistently for rendered identity, tags, requester ownership, and the effect key; captured outer state gives outgoing and incoming content the same identity.
3. Keep default spatial search unless a concrete edge, jump, or trap is wrong. Encode only those exceptions with `focusProperties`.
4. Handle keys only for behavior that is not normal click or traversal. Consume exactly the handled event; throttle rapid D-pad work at its expensive owner, not across the screen.
5. Restore by semantic identity after refresh: retain the focused id when it exists, otherwise choose a deterministic fallback.
6. Test with one concrete key/D-pad interaction and focused semantics. When the behavior under review is user-triggered, do not substitute direct state mutation or leave the input conditional. Use screenshots only for the focus appearance.
7. Finish when all intentional targets and exceptional edges are encoded, loading/refresh behavior has a stable focus policy, and tests use the same input model as users.
For example, request and observe focus only when both behaviors are required:
```kotlin
val requester = remember { FocusRequester() }
Button(
onClick = onClick,
modifier = Modifier
.focusRequester(requester)
.onFocusChanged { state -> isFocused = state.isFocused },
) {
Text("Play")
}
```
Call focus requests from an effect, not the composable body:
```kotlin
val initialFocus = remember { FocusRequester() }
LaunchedEffect(initialFocus) {
initialFocus.requestFocus()
}
```
If the target appears after loading, key the request to the condition:
```kotlin
LaunchedEffect(items.isNotEmpty()) {
if (items.isNotEmpty()) {
firstItemRequester.requestFocus()
}
}
```
Use `focusProperties` only when default spatial search is wrong:
```kotlin
Modifier.focusProperties {
up = headerRequester
down = firstRowRequester
left = FocusRequester.Cancel
}
```
Too many hard-coded links create stale focus graphs. For special key behavior, consume only the handled event:
```kotlin
Modifier.onPreviewKeyEvent { event ->
if (event.type == KeyEventType.KeyUp && event.key == Key.Back) {
onBack()
true
} else {
false
}
}
```
Test focus through user input:
```kotlin
composeTestRule.onNodeWithTag("screen").performKeyInput {
pressKey(Key.DirectionDown)
}
composeTestRule.onNodeWithTag("play-button").assertIsFocused()
```
Broader test-shape choices are in [Compose UI testing patterns](../compose-ui-testing-patterns/SKILL.md).