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Testing / AGENT SKILL

atrinik-test-scenario

atrinik/atrinik
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Provision deterministic classic account and character test scenarios with isolated state through ./atrinik.
Provision deterministic classic account/character scenarios with isolated state through `./atrinik`.

BEFORE YOU INSTALL

Understand the trade-offs.

SECURITY REVIEW

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The full skill.

Original instructions from the publisher’s SKILL.md

# Atrinik test scenario

Use scenarios for repeatable reproductions. Keep account creation in the server
API and orchestration in the wrapper; never edit account/player files.

Fresh state comes from Classic `install_data`; the wrapper creates disposable
asset staging. Scenario state is registered, persistent, and scenario-owned;
it is not generic temporary topology state and must still be selected with
`--state scenario-NAME`. Never add generated assets to scenario state.

1. Select the exact coherent classic-derived profile.
2. Choose a lowercase issue/feature name and use `basic-player` unless a tested
   server-owned preset is genuinely required.
3. If the needed state is expensive to reach, extend the provisioner/preset
   contract with tests rather than writing a fixture save.

```sh
./atrinik scenario create NAME --profile PROFILE --preset basic-player
./atrinik scenario show NAME --json
./atrinik topology show PROFILE --state scenario-NAME --json
./atrinik up --name NAME --profile PROFILE --state scenario-NAME
./atrinik ps NAME --json
./atrinik logs NAME server --follow
./atrinik logs NAME client --follow
./atrinik down NAME
./atrinik scenario reset NAME
```

`show`/`list` hide passwords. Scenario-state `up` validates ownership and
automatically logs in the client. Its disposable secret may appear only in
local argv/client/Codex logs; never reuse it or copy it to GitHub, commits,
public logs, or durable handoffs. State actions/results between `up` and `down`.

Reset only after stopping the topology. It is destructive solely to the
scenario-owned state and refuses running, locked, external, shared, symlinked,
malformed, or unregistered targets. Handoffs include concrete profile,
scenario, topology, state, automatic login, prerequisites, expected result,
cleanup, and repeat-test commands.

When an agent scope deliberately selects `scenario-NAME` as its registered
named state, scope release never removes or resets it. Stop the exact topology,
release the scope with a fresh preview digest, then reset the scenario only as
a separate explicit scenario operation. Concurrent scopes may share neither a
live scenario state nor its operation lease; distinct scenario states progress
independently and credentials remain outside every scope record and journal.

For a split native client, keep scenario credentials local and out of durable logs and handoffs. Persistence acceptance requires clean stop/restart of the same registered state and verification of the saved player/change; handcrafted state and account creation alone do not prove gameplay persistence.