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Provide a generic raycast-based interaction system for Unity games across genres.
Generic raycast-based interaction system. Works for any game genre (RPG, Platformer, Simulation).
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Original instructions from the publisher’s SKILL.md
# Unity Interaction System Minimal, generic interaction pattern using interfaces and raycasting. ## Core Features 1. **Interface-Based**: `IInteractable` works on any object type 2. **Dual Actions**: Primary (E) and Alternative (F) interactions 3. **Raycast Detection**: Automatic target selection based on player facing 4. **Zero Dependencies**: Self-contained, no external skill requirements ## Core Files (2 files only) - `IInteractable.cs.txt`: Core interfaces for interactables and interactors - `InteractionController.cs.txt`: Raycast-based detection and input handling ## Usage See [guide.md](references/guide.md) for implementation examples.