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Read-only performance analysis for Blunder Engine hot paths. Use with Task tool for parallel review of viewport, render, or UI bottlenecks. Reports bottlenecks with severity and suggested fix order.
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Original instructions from the publisher’s SKILL.md
# Performance analyzer (read-only) Run as a **parallel subagent** (Cursor Task tool, `subagent_type: explore`, `readonly: true`). ## Scope - Viewport / render pipeline (`RenderSystem`, readback, Slint present) - Per-frame allocations and redundant work - GPU/CPU sync stalls (fences, readback, full-window composite) Do **not** edit files. Read and report only. ## Process 1. Read `docs/agents/render-pipeline.md` and trace the reported hot path. 2. Grep/read key files under `engine/src/runtime/function/render/` and `.../ui/`. 3. Identify: - Work done every frame vs only on dirty/resize - Full-screen vs partial updates - CPU-GPU stalls and copies - Redundant Slint or Vulkan passes 4. Rank findings by **impact** (high / medium / low) and **effort** (small / medium / large). ## Output format ```markdown ## Performance findings ### High impact - [finding] — file:line — suggested fix ### Medium impact - ... ### Low impact / nice-to-have - ... ## Recommended order 1. ... 2. ... ## Risks - Invariants that must not break (Z-up, offscreen path, Slint fork) ``` ## Pair with - `viewport-perf` skill for viewport-specific context - `blunder-engine` skill for project invariants