pixijs-accessibility
Covers AccessibilitySystem configuration and accessibility properties on individual containers. Includes shadow DOM overlays, tab navigation, and mobile touch activation.
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Find your next superpower If you are an agent, refer to our llms.txt for full access.Covers AccessibilitySystem configuration and accessibility properties on individual containers. Includes shadow DOM overlays, tab navigation, and mobile touch activation.
Covers asynchronous application initialization, renderer options, stage and canvas access, and application lifecycle management. Includes resizing, ticker and culling plugins, custom application plugins, and resource cleanup.
Covers asset initialization, loading, unloading, manifests, bundles, background loading, and caching. Includes spritesheets, video, fonts, GIFs, compressed textures, SVGs, resolution detection, and explicit loader selection.
Covers standard blend modes such as add, multiply, screen, and erase, plus advanced modes supplied by the advanced-blend-modes module. Includes ordering objects to support efficient batching.
Covers color inputs including hex values, CSS names, RGB/HSL objects, and arrays. Includes format conversion, component access, alpha manipulation, multiplication, premultiplication, and the shared Color instance.
Covers renderer systems and pipes, the render loop, environment detection, and WebGL, WebGPU, or Canvas selection. Includes rendering to textures and targets, renderer loading, and recovery from graphics context or device loss.
Covers create-pixi commands, interactive and non-interactive setup, templates, and package installation. Includes Node requirements, TypeScript configuration, development workflows, and a Vite production-build caveat.
Covers GLSL and WGSL programs, typed uniforms, texture resources, bind groups, geometry, and buffer updates. Includes texture pooling, render state, WebGPU render bundles, custom filters, batchers, and rendering extensions.
Covers PixiJS execution outside standard browsers, including Web Workers, OffscreenCanvas, Node, and server-side rendering. Explains DOM adapters, custom environment adapters, and strict CSP considerations.
Covers event modes, federated events, propagation, capture, hit areas, and interactive children. Includes cursor styling, global movement events for dragging, and event feature configuration.
Covers built-in blur, alpha, color matrix, displacement, and noise filters, along with custom GLSL/WGSL filters. Includes filter options, filter-area optimization, and the pixi-filters package.
Covers experimental HTML-in-Canvas APIs using HTMLSource for live interactive elements and ElementImageSource for immutable snapshots. Includes feature detection, layout requirements, updates, texture use, fallback detection, errors, and cleanup.
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