unreal-packaging
Configure Development and Shipping builds, cook content, and set packaging options and the Game Default Map. Covers the editor packaging flow and RunUAT BuildCookRun commands.
Your agent can do more. Find the skill that makes it happen.
Find your next superpower If you are an agent, refer to our llms.txt for full access.Configure Development and Shipping builds, cook content, and set packaging options and the Game Default Map. Covers the editor packaging flow and RunUAT BuildCookRun commands.
Builds timelines, tweens, parallax, pinning, scrubbing, and scroll-triggered animation sequences. Supports DOM elements, SVG, Canvas, WebGL, and Three.js.
Create NPC AI with Behavior Tree composites, tasks, decorators, and services. Covers Blackboard assets, custom task and service nodes, and running trees from an AIController.
Patches LWR or Aura site bundles to add Embedded Messaging components. Automates retrieval, bundle updates, deployment, publishing, and guest-access verification.
Coordinates a four-checkpoint setup for Agentforce Service Agents. Covers Salesforce Knowledge grounding, website and channel integration, customer question answering, support case handling, and human escalation.
Creates realistic Reddit post cards featuring a vote rail and comment count. Designed for video overlays or story sharing.
Builds Bevy applications with plugins and Entity Component System patterns. Covers component and resource types, system filtering and ordering, commands, queries, and frame-rate-independent movement.
Supports managed objects, list-driven fetching, batch operations, persistent history, and multi-target synchronization. Covers staged schema migrations, composite attributes, and threading with Swift Concurrency for apps using Core Data.
Creates embedded messaging deployments through Connect API payloads and updates existing settings through EmbeddedServiceConfig metadata. Covers deployment and chat widget configuration.
Supports dataset creation and synthetic data generation. Also covers building pipelines that generate data.
Rewrites work affected by a changed design decision so the final branch consistently reflects the chosen approach. Limits cleanup to code, comments, tests, and documentation touched by that decision rather than general refactoring or bug hunting.
Covers built-in animation utilities, custom keyframes, transitions, transforms, and interaction states. Includes reduced-motion patterns, Framer Motion integration, scroll-driven animations, view transitions, and staggered lists.
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