unity-ecs-patterns
Covers Unity Entity Component System patterns with DOTS, Jobs, and Burst. Supports data-oriented game development, performance optimization, and handling large entity counts.
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Find your next superpower If you are an agent, refer to our llms.txt for full access.Covers Unity Entity Component System patterns with DOTS, Jobs, and Burst. Supports data-oriented game development, performance optimization, and handling large entity counts.
Configures the Unity Input System package and reads action values through callbacks or polling. Covers action assets, control schemes, and rebinding.
Supports a generic raycast-based interaction system in Unity. Applies across game genres, including RPGs, platformers, and simulations.
Uses the AI Navigation package and NavMeshSurface to bake navigable areas. Moves agents with NavMeshAgent.SetDestination and handles obstacles for pathfinding and enemy pursuit.
Adds, removes, upgrades, and discovers Unity (UPM) packages from outside the Editor. Use for headless or CI package installs, verifying package IDs and versions, or choosing which packages a game needs. The Unity CLI doesn't manage packages.
Configure physics in Unity 6.3 LTS using Rigidbodies, forces, colliders, triggers, collision layers, raycasts, and joints. Covers movement and collision event handling.
Architect Unity 6.3 LTS systems using ScriptableObject configuration assets, shared runtime variables, event channels, and registries. Supports data-driven designs and alternatives to singleton managers.
Create tile-based levels in Unity 6.3 LTS using Grid and Tilemap components and the Tile Palette. Covers colliders, rule and animated tiles, and programmatic tile painting with SetTile and GetTile.
Applies universal design to products intended for diverse audiences. Focuses on broad usability and reach without requiring adaptation.
Design, build, validate, and ship cross-platform agent skills. Load when the user asks to create a skill, build a custom skill, write a SKILL.md, package a workflow as reusable agent capability, improve or audit a skill, publish a skill, or build a planned skill suite.
Guides Uniwind's Tailwind CSS v4 styling for React Native, including Metro setup, className usage, themes, CSS variables, responsive variants, fonts, and gradients. Covers third-party components, navigation, UI kits, diagnostics, and Pro features; NativeWind migration is outside its scope.
Supports configuring the UnoCSS atomic CSS engine and writing utility rules and shortcuts. Covers presets including Wind, Icons, and Attributify.
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Copy the install command from a skill page and run it in your project.
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