setup-multiplayer-services
Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
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Find your next superpower If you are an agent, refer to our llms.txt for full access.Guides real-time online multiplayer with Unity Multiplayer Services. Use when the user asks about network topology, hosting, matchmaking, or session-based play such as rooms, parties, and lobbies, not backend features.
Set up Husky pre-commit hooks with lint-staged (Prettier), type checking, and tests in the current repo. Use when user wants to add pre-commit hooks, set up Husky, configure lint-staged, or add commit-time formatting/typechecking/testing.
Configures Husky and lint-staged in the current repository. Adds commit-time Prettier formatting, type checking, and test execution.
Sets up Husky pre-commit hooks in the current repository. Integrates lint-staged and Prettier with type checking and tests to run checks when committing.
Detects available models and configures which models pstack uses for each role and reasoning budget. Writes an always-applied rule that overrides default skill settings.
Configure which models pstack uses per role. Detects your available models and writes a pstack role map that records overrides for future pstack runs. Use for $setup-pstack, "configure pstack models", or changing pstack's model choices.
Provides Pyodide runtime integration for Python tools in an approved useAtlasChat UI. Distinguishes this from EOS sidebar Python tools, which run through agent CDF configuration without vendoring Pyodide.
Sets up AWS Security Agent for the current workspace by provisioning or reusing an agent space, IAM service role, and S3 bucket. Supports configuration checks and first-time setup before scans or penetration tests.
Wire dependency-cruiser into a TypeScript repo so each package is a deep module — implementation hidden in subfolders, reachable only through its entry-point files. User-invoked.
Integrates dependency-cruiser into a TypeScript repository so each package acts as a deep module. Keeps implementation in subfolders accessible only through package entry-point files.
Integrates dependency-cruiser so each package acts as a deep module. Hides implementation in subfolders and restricts access to entry-point files; intended for explicit user invocation.
Adds and configures in-game voice and text chat with Unity Vivox. Use when the user asks about voice chat, microphone permissions, mute controls, proximity voice, team and lobby channels, or direct messages.
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