pixijs-math
Covers points, affine matrices, shapes, coordinate conversion, and rectangle layout helpers. Includes mirrored transform decomposition, stroke and polygon hit tests, vector operations, and intersection utilities.
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Find your next superpower If you are an agent, refer to our llms.txt for full access.Covers points, affine matrices, shapes, coordinate conversion, and rectangle layout helpers. Includes mirrored transform decomposition, stroke and polygon hit tests, vector operations, and intersection utilities.
Covers v8 breaking changes in application initialization, packaging, graphics, textures, shaders, particles, and constructors. Includes removed APIs and changes to tickers, events, and display objects.
Covers resource cleanup, garbage collection, asset preparation, object pooling, batching, text performance, and culling. Includes resolution tradeoffs and lower-level optimizations such as render bundles, transient render textures, and partial buffer updates.
Initialize the asynchronous PixiJS v8 Application and load textures with Assets. Compose Containers and Sprites, drive ticker updates, handle pointer events, and organize drawing with render groups.
Covers container configuration, child management, transforms, opacity, tint, bounds, and coordinate conversion. Includes z-index sorting, culling, per-frame callbacks, and destruction.
Covers how containers and leaf objects compose a scene, including local and world coordinates. Explains culling, render groups, sorting, masking, render layers, shared node options, and specialized display object guidance.
Covers DOMContainer elements, anchors, and CSS transforms controlled by the scene graph. Includes module and pipe registration, visibility synchronization, and pointer-event handling.
Covers GIF module setup, asset loading, GifSource, and GifSprite playback controls. Includes autoplay, looping, frame callbacks, source sharing, cloning, and cleanup.
Covers the Graphics API for shapes, curves, paths, holes, gradients, patterns, and drawing transforms. Includes shared graphics contexts, SVG import and export, hit testing, cloning, bounds, styles, and reusable paths.
Covers MeshGeometry positions, UVs, indices, and topology. Includes vertex animation with MeshSimple, subdivided deformation with MeshPlane, path-following textures with MeshRope, and 2.5D corner control with PerspectiveMesh.
Covers particle creation, addition, removal, and dynamic property configuration. Includes bounds, pixel rounding, updates, and inherited alpha, tint, and blend modes.
Covers Sprite textures, anchors, and tint alongside AnimatedSprite playback. Includes NineSliceSprite for resizable UI panels and TilingSprite for scrolling or repeating backgrounds.
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