go-mcp-server-generator
Creates Go MCP server projects with structure, dependencies, and implementation using github.com/modelcontextprotocol/go-sdk.
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Find your next superpower If you are an agent, refer to our llms.txt for full access.Creates Go MCP server projects with structure, dependencies, and implementation using github.com/modelcontextprotocol/go-sdk.
Covers writing, reviewing, and improving Go tests, including parallel tests, table-driven tests, subtests, helpers, doubles, and assertions. Excludes benchmark performance testing.
Supports persistent objectives for Copilot sessions and resuming unfinished work. Provides turn-based continuation with decisions about completion and blockers.
Uses CharacterBody2D and move_and_slide() for running, jumping, gravity, and eight-direction movement. Covers slopes, collision inspection, and troubleshooting floor detection or movement behavior.
Covers Node3D transforms, Camera3D, directional and point lighting, and MeshInstance3D materials. Configures sky, ambient lighting, tonemapping, post-processing, and tile-based 3D levels.
Builds keyframed clips, character animation state machines, and blend spaces. Covers call and signal tracks, sprite-sheet animation, and short procedural or UI animations with create_tween().
Uses AudioStreamPlayer and its spatial variants to play music and sound effects. Covers bus routing, volume and mute controls, effects, decibel conversion, and precise beat synchronization.
Covers scene organization, signals, resources, state machines, and GDScript coding practices. Supports game architecture, object pooling, save/load systems, node structure, and performance improvements.
Covers partial node classes, lifecycle methods, exported fields, signal delegates, and type-safe node lookup. Supports Godot .NET projects, translation of GDScript patterns, and calls between C# and GDScript.
Configures export templates and presets for Windows, macOS, Linux, web, and Android. Covers headless command-line builds for CI, web COOP/COEP requirements, and dedicated-server exports.
Covers node lifecycles, static typing, annotations, signals, and asynchronous flow with await. Supports editing Godot scripts and porting older function signatures, export syntax, and yield usage.
Covers Godot 4 GDScript patterns for game development. Includes signals, scenes, state machines, optimization, and implementation of game systems.
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